Items Tagged "xna"

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XNA 3D Primer Examples Updated, XNA 2D Example Added, Talks on Both at DevLINK

Almost two years ago now I was working on a short ebook XNA 3D Primer (now in Kindle flavor).  A year after the book came out XNA 4.0 was released, ...

Posted By Mike On Saturday, August 06, 2011
Filed under devlink xna | No Comments

Anime (and Indie Game) Fans Give Back to Japan

On the afternoon of March 11 Japan was hit by a massive 9.0-magnitude earthquake which triggered a massive tsunami hitting just minutes after.  Over ...

Posted By Mike On Thursday, March 17, 2011
Filed under xna gamemarx xblig | No Comments

Is XNA good for Indie Games?

This post is cross posted from GameMarx.com This morning I read a blog post from an Indie game developer on The Perils of XNA and the Death of an Indie.  ...

Posted By Mike On Wednesday, March 09, 2011
Filed under xna xblig | No Comments

Fun with XNA and 2.5D

This weekend I had a little fun in XNA playing with the concept of 2.5D.  There are a number of things games use that can be called 2.5D - I choose ...

Posted By Mike On Monday, December 20, 2010
Filed under xna | No Comments

Creating the Parallax and Scrolling Background

This article is cross-posted from DracoWing.com.  Draco Wing is a new XNA based game for the Xbox 360 I am working on, and I will be keeping a “diary” ...

Posted By Mike On Friday, November 26, 2010
Filed under funcworks xna xblig dracowing | Comments (1)

Xbox Indies: Come Play With Us

When I last posted on Xbox Live Indie Games, things looked pretty dire.  In the weeks since, the #SaveXBLIG rally has been a success – we got Microsoft’s ...

Posted By Mike On Friday, November 19, 2010
Filed under xna gamemarx xblig | No Comments

Microsoft Slowly Euthanizes Xbox Indie Games

The title may be overly dramatic, but make no mistake, Microsoft is quietly holding a pillow over Xbox Live Indie Games, hoping to smother the service ...

Posted By Mike On Thursday, November 04, 2010
Filed under xna gamemarx xblig | Comments (13)

GameMarx Launching Soon

The crew at FuncWorks have been busy working on GameMarx.  In short, we are out to create one helluva awesome site for Xbox Live Indie Games.  ...

Posted By Mike On Thursday, June 10, 2010
Filed under xbox xna gamemarx | Comments (1)

XNA 3D Primer Published – Get a free copy!

In June of 2006 I officially became a professional author when ASP.NET Pro published my article “Google Can You Hear Me?”.  (So eager was I to be ...

Posted By Mike On Tuesday, January 26, 2010
Filed under book developer xna | No Comments

R.I.P. IncaBlocks: 10/14/2009 – 10/24/2009

The depressing chart to the left represents our recently released game IncaBlocks.  The blue line is trial downloads, and the red line is purchases.  ...

Posted By Mike On Sunday, October 25, 2009
Filed under funcworks feelthefunc xna | Comments (12)

IncaBlocks Released, Thanks AgileZen and Kanban!

FuncWorks, LLC’s first XNA game, IncaBlocks, is now available on Xbox Live Indie Games (XBLIG)! This game represents the many hours and weekends Dylan, ...

Posted By Mike On Wednesday, October 14, 2009
Filed under agile xbox feelthefunc xna | No Comments

FuncWorks First XNA Game – ROCS

I’m really excited about the next FuncWorks project, ROCS.  ROCS is short for Robotic Combatant, because in the future human combatants have been ...

Posted By Mike On Friday, July 24, 2009
Filed under funcworks xna rocs | No Comments

About Michael

Michael C. Neel, born 1976 in Houston, TX and now live in Knoxvile, TN. Software developer, currently .Net focused. Board member of ETNUG and organizes CodeStock, East Tennessee's annual developers conference. .Net speaker, a Microsoft ASP.NET MVP and ASPInsider. Co-Founder of FuncWorks, LLC and GameMarx.

Proud father of two amazing girls, Rachel and Hannah, and loving husband to Cicelie who inflates and pops his ego as necessary.

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XNA 3D Primer by Michael C. Neel

XNA 3D Primer by Michael C. Neel
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